FumeFX Clouds

This tutorial shows you how to setup and simulate clouds using FumeFX 3.5.1. To capture the cloud shape Thinkbox Frost(http://www.thinkboxsoftware.com/frost) was used but it will work with Blobmesh or Glu3D’s PWrapper as well should you not have Frost. The clouds are able to interact with objects as well. The video is 40 minutes long in 1280×720 WMV format and the download features the final max file.As a BONUS you get the cloud shapes used in tutorial and in the video below.

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All scene files set up with 3ds Max 2010-64 bit. FumeFX 3.5.1 was used for this tutorial. 3.5 or higher is needed in order to generate FumeFX from volumes!

Advanced Data Manipulation (Toolbox #3) – Constructor

constructor_feature

This tutorial shows you how to setup a “Constructor” system for dissipating or creating an object out of pre-broken elements. I wee bit of Box#3 is used. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 30 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned). NOTE that the hires car used in the vimeo video is from an Evermotion.org Car Collection and used with permission. The featured max file will not have this car featured.

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All scene files set up with 3ds Max 2010-64 bit.

mParticles and Advanced Data Manipulation – Velocity Sculpting (Toolbox#2 and #3)

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 84 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned).

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Note: There is a free version of this tutorial on vimeo that is in lower video quality and does not feature any 3ds Max Files: Free velocity sculpting tutorial

All scene files set up with 3ds Max 2010-64 bit.

Krakatoa and mParticles (Toolbox #2) – Sand Men

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a group of characters that are made of sand. Underlying is a Box#2 setup that will allow for breaking the sand men in chunks at a given time or event. KCMs are used to shade and dissolve the sand in variations of the effect. This tutorial is using the Particle Flow Toolbox #3, Thinkbox Krakatoa and Deadline for partitioning multiple layers of particles. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 61 minutes long in 1280×720 WMV format and the download features the beginning and final max file.

Check a vimeo video of a possible application:

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All scene files set up with 3ds Max 2010-64 bit.

Advanced Data Manipulation (Toolbox #3) / Krakatoa – Sand Erosion

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a character that is made of eroding sand. Over time the character dissolves from the outside to the inside based on time and gray scale values. This tutorial is using the Particle Flow Toolbox #3 and Thinkbox Krakatoa. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 84 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned).

Check a vimeo video of a possible application:

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All scene files set up with 3ds Max 2010-64 bit.

mParticles and Advanced Data Manipulation – Peel (Toolbox#2 and #3)

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a ripping and tearing system. This works for multiple occasions but is shown in the case of a car peeling the “old” version off to reviel the brand new model. This tutorial is using the Particle Flow Toolbox #2 and #3. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 74 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned). NOTE that the hires car used in the second vimeo video is from an Evermotion.org Car Collection and used with permission. The featured max file will not have this car featured.

Check a vimeo video of the final result:

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By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Feather Rig

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a rigging system not only usable for feathes to make massive use of the PhyX Glue feature for secondary motion and bending qualities. This tutorial is using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 64 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned).

Check a vimeo video of the final result:

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Note: There is a free version of this tutorial on vimeo that is in lower video quality and does not feature any 3ds Max Files: Free feather rig tutorial

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – The Drill

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup, bind and break ground layers that are then torn apart by a drill using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 68 minutes long in 1280×720 WMV format and the download features both beginning and the final max file without external plugins (Just Box#2 required).

Check a vimeo video of the final result:

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By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles and Advanced Data Manipulation – Car Crash (Toolbox#2 and #3)

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup multiple systems to simulate a car crash that results in metal bending. This tutorial is using the Particle Flow Toolbox #2 and #3. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 50 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned). NOTE that the hires car used in the video is from an Evermotion.org Car Collection and used with permission. The featured max file will have a proxy stand in car.

Check a vimeo video of the final result:

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles and Advanced Data Manipulation – Find Target (Toolbox#2 and #3)

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a “Find Target” much like the regular PFlow operator using the Particle Flow Toolbox #2 and #3 together (the common Find Target test does not work with PhysX properly). The video is 14:30 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned).

Buy it now for just $8 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.