Archive for the ‘mParticles (Toolbox #2)’ Category

mParticles (Toolbox #2) – Pimp my Toolbox (advanced INI settings)

Go under the hood in this mParticles tutorial about how to get the max out of your toolbox. Learn how to edit the INI files to change default settings for Shapes and the PhysX world. The video is 16 minutes long in 1280×720 WMV format and the download features the start and final setups, as […]

mParticles and Advanced Data Manipulation – Mass by Size (Toolbox#2 and #3)

Cross the streams with the combo tutorial that shows the true power of both toolboxes: They talk to each other back and forth! Learn how to set up boulders or other shapes that have their size as mass. Also learn how to publish important values to the PFlow UI for quick access. The video is […]

mParticles and Advanced Data Manipulation – Fancy Bomb (Toolbox#2 and #3)

Cross the streams with the combo tutorial that shows the true power of both toolboxes: They talk to each other back and forth! Learn how to set up sophisticated bomb systems that are easy to art direct and show the artist the detonation force in the viewport! Bomb velocities can be manipulated by modifiers like […]

mParticles (Toolbox #2) – Glass shattering

This mParticles tutorial covers how to shatter glass and use multiple binding types to restrict glass to framing, etc. Other particle systems are used to break the glass by impact and stress. The video is 42 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen […]

mParticles (Toolbox #2) – Ripping and tearing (cloth, flesh, metal, you descide…)

Get gory with this mParticles tutorial and learn how to set up ripping and tearing systems. Tearing will be achieved by stress and the particle system skinned to a hires mesh. You will also cover how to restrict a Birth Grid to only what you need for your effect for better speed. Check these vimeo […]

mParticles (Toolbox #2) – Foliage

This mParticles tutorial goes over foliage setups that can interact with collision objects and bend and wave in the wind and by interaction like ferns or low growing shrub/bushes. The same setup style can be adopted to set up whole tree branch systems that rock in the wind or get hit by an object. Check […]

mParticles (Toolbox #2) – Capture Net (glue bindings and basic ragdoll)

This mParticles tutorial shows how to set up a net structure that can be fired at other particle systems. You will learn how to set up two systems that interact with each other as well as basic rag doll setup. Check these vimeos video for a suggested final result: The video is 57 minutes long […]

mParticles (Toolbox #2) – Bamboo and rag doll (glue bindings and muti system interaction)

This mParticles tutorial covers how to set up bamboo like tree or foliage structures and basic rag doll setup. Learn how to build to particle systems that talk to each other. Check these vimeos video for a suggested final result: The video is 33 minutes long in 1280×720 WMV format and the download features the […]

mParticles and Advanced Data Manipulation – Cloth and solving (Toolbox#2 and #3)

This mParticles tutorial shows you how to set up cloth like binding compounds using the ever so popular glue test. You will learn how to break bindings by stress, objects and gray scale maps using Box#3 and finally how to set it on fire in the end like you were a Mythbuster 🙂 Check these […]

mParticles (Toolbox #2) – Bomb and Wall destruction

This mParticles tutorial shows you how to set up bomb like wall destruction using two particle systems, one as wall and one as detonator. Alternatively you can set up other types of wall destruction with this setup. Different wall solidities can be achieved through glue binding settings shown. Check these vimeo videos for a suggested […]