Posts Tagged ‘rigging’

Krakatoa and mParticles (Toolbox #2) – Sand Men

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a group of characters that are made of sand. Underlying is a Box#2 setup that will allow for breaking the sand men in chunks at a given time or event. KCMs are used to shade and dissolve the sand in variations […]

mParticles (Toolbox #2) – Feather Rig

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a rigging system not only usable for feathes to make massive use of the PhyX Glue feature for secondary motion and bending qualities. This tutorial is using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher […]