This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes. (It […]
Posts Tagged ‘dirt’
mParticles and Advanced Data Manipulation – Velocity Sculpting (Toolbox#2 and #3)
May 30th, 2012 Anselm
mParticles (Toolbox #2) – The Drill
May 30th, 2012 Anselm
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup, bind and break ground layers that are then torn apart by a drill using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 68 minutes long in 1280×720 WMV format and […]