This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes. (It […]
Posts Tagged ‘Toolbox’
mParticles and Advanced Data Manipulation – Velocity Sculpting (Toolbox#2 and #3)
Krakatoa and mParticles (Toolbox #2) – Sand Men
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a group of characters that are made of sand. Underlying is a Box#2 setup that will allow for breaking the sand men in chunks at a given time or event. KCMs are used to shade and dissolve the sand in variations […]
mParticles and Advanced Data Manipulation – Peel (Toolbox#2 and #3)
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a ripping and tearing system. This works for multiple occasions but is shown in the case of a car peeling the “old” version off to reviel the brand new model. This tutorial is using the Particle Flow Toolbox #2 and #3. […]
mParticles (Toolbox #2) – The Drill
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup, bind and break ground layers that are then torn apart by a drill using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 68 minutes long in 1280×720 WMV format and […]
mParticles and Advanced Data Manipulation – Find Target (Toolbox#2 and #3)
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a “Find Target” much like the regular PFlow operator using the Particle Flow Toolbox #2 and #3 together (the common Find Target test does not work with PhysX properly). The video is 14:30 minutes long in 1280×720 WMV format and the […]