This tutorial shows you how to setup and simulate a street crumble using the RayFire Tracer tool as well as Thinking Particles and FumeFX. Learn how to prepare fast trace maps from texture reference and how to bring all this into TP and set up a crumble system that is stackable. Set up small procedural […]
Archive for the ‘RayFire’ Category
RayFire – Fracture by Grayscale and Particles
This tutorial shows you how to fragment objects by gray scale maps and particle systems. The video is 12 minutes long in 1280×720 WMV format and the download features the final max files, bonus scenes, screen shots and previews. NOTE that this tutorial was recorded using RayFire 1.45! The RayFire UI has changed a bit […]
RayFire – Material Solidity and Custom Properties
This tutorial shows you how to setup custom Material Solidity per object and Custom Properties for fragmentation. The video is 10 minutes long in 1280×720 WMV format and the download features the final max files, screen shots and previews. NOTE that this tutorial was recorded using RayFire 1.45! The RayFire UI has changed a bit […]
RayFire – Activate by Force
This tutorial shows you how to setup dynamics activation using force space warps. The video is 13 minutes long in 1280×720 WMV format and the download features the final max files, screen shots and previews. NOTE that this tutorial was recorded using RayFire 1.45! The RayFire UI has changed a bit but the feature is […]
mParticles (Toolbox #2) – The Drill
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup, bind and break ground layers that are then torn apart by a drill using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 68 minutes long in 1280×720 WMV format and […]