This tutorial shows you how to setup a “Constructor” system for dissipating or creating an object out of pre-broken elements. I wee bit of Box#3 is used. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 30 minutes long in 1280×720 WMV format and the download features the final max […]
Archive for May, 2012
mParticles and Advanced Data Manipulation – Velocity Sculpting (Toolbox#2 and #3)
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes. (It […]
Krakatoa and mParticles (Toolbox #2) – Sand Men
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a group of characters that are made of sand. Underlying is a Box#2 setup that will allow for breaking the sand men in chunks at a given time or event. KCMs are used to shade and dissolve the sand in variations […]
Advanced Data Manipulation (Toolbox #3) / Krakatoa – Sand Erosion
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a character that is made of eroding sand. Over time the character dissolves from the outside to the inside based on time and gray scale values. This tutorial is using the Particle Flow Toolbox #3 and Thinkbox Krakatoa. (It is recommended […]
mParticles and Advanced Data Manipulation – Peel (Toolbox#2 and #3)
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a ripping and tearing system. This works for multiple occasions but is shown in the case of a car peeling the “old” version off to reviel the brand new model. This tutorial is using the Particle Flow Toolbox #2 and #3. […]
mParticles (Toolbox #2) – Feather Rig
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a rigging system not only usable for feathes to make massive use of the PhyX Glue feature for secondary motion and bending qualities. This tutorial is using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher […]
mParticles (Toolbox #2) – The Drill
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup, bind and break ground layers that are then torn apart by a drill using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 68 minutes long in 1280×720 WMV format and […]
mParticles and Advanced Data Manipulation – Find Target (Toolbox#2 and #3)
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a “Find Target” much like the regular PFlow operator using the Particle Flow Toolbox #2 and #3 together (the common Find Target test does not work with PhysX properly). The video is 14:30 minutes long in 1280×720 WMV format and the […]