This tutorial shows you how to setup and simulate a street crumble using the RayFire Tracer tool as well as Thinking Particles and FumeFX. Learn how to prepare fast trace maps from texture reference and how to bring all this into TP and set up a crumble system that is stackable. Set up small procedural […]



 July 23rd, 2013
 July 23rd, 2013  Anselm
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