Krakatoa and mParticles (Toolbox #2) – Sand Men

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a group of characters that are made of sand. Underlying is a Box#2 setup that will allow for breaking the sand men in chunks at a given time or event. KCMs are used to shade and dissolve the sand in variations of the effect. This tutorial is using the Particle Flow Toolbox #3, Thinkbox Krakatoa and Deadline for partitioning multiple layers of particles. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 61 minutes long in 1280×720 WMV format and the download features the beginning and final max file.

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All scene files set up with 3ds Max 2010-64 bit.

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