Advanced Data Manipulation (Toolbox #3) – Constructor

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This tutorial shows you how to setup a “Constructor” system for dissipating or creating an object out of pre-broken elements. I wee bit of Box#3 is used. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 30 minutes long in 1280×720 WMV format and the download features the final max file without external plugins (other then mentioned). NOTE that the hires car used in the vimeo video is from an Evermotion.org Car Collection and used with permission. The featured max file will not have this car featured.

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All scene files set up with 3ds Max 2010-64 bit.

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