Archive for the ‘mParticles (Toolbox #2)’ Category

mParticles (Toolbox #2) – Donuts or how to create hollow soft bodies

This mParticles tutorial explains how to set up hollow soft bodies using a trick to chop objects into sub objects and re-glue them. Check these vimeo videos for a suggested final result: The video is 26 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen […]

mParticles (Toolbox #2) – Metal qualities and squashing

This mParticles tutorial shows you how to create a metal bending and squashing effect using glue bindings and the Particle Skinner. You will learn how to set up different metal qualities from rigid to soft. Check these vimeo videos for a suggested final result: The video is 24 minutes long in 1280×720 WMV format and […]

mParticles (Toolbox #2) – Me and my Katamari (Sticky objects)

This tutorial covers how to create sticky objects using mParticles Glue bindings that constantly add more surrounding objects to their mass. If you are not familiar with the video game “Me and My Katamari” check this out 🙂 http://en.wikipedia.org/wiki/Me_%26_My_Katamari Check these vimeo videos for a suggested final result: The video is 39 minutes long in […]

mParticles (Toolbox #2) – Explaining Glue

This tutorial goes over all the basics of Box#2’s most powerful test operator: the PhysX Glue. Covered are topics from binding to breaking and stretching. The video is 53 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots. Buy it now for $12 through […]

mParticles (Toolbox #2) – Tron Legacy Style Disintegration

This mParticles (formally known as the Particle Flow Toolbox #2 or “Box2” for short) tutorial shows you how to achieve a “Tron Legacy” style disintegration. In addition to the tutorial you should download the free updated Max2010 Biped Collection (http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13390051&linkID=9241178) as well as the “Deconstructor” by Marc Lorenz (http://populate3d.com/products/legacy-plugins). There is a variety of caching […]

mParticles and Advanced Data Manipulation – Velocity Sculpting (Toolbox#2 and #3)

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes. (It […]

Krakatoa and mParticles (Toolbox #2) – Sand Men

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a group of characters that are made of sand. Underlying is a Box#2 setup that will allow for breaking the sand men in chunks at a given time or event. KCMs are used to shade and dissolve the sand in variations […]

mParticles and Advanced Data Manipulation – Peel (Toolbox#2 and #3)

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a ripping and tearing system. This works for multiple occasions but is shown in the case of a car peeling the “old” version off to reviel the brand new model. This tutorial is using the Particle Flow Toolbox #2 and #3. […]

mParticles (Toolbox #2) – Feather Rig

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup a rigging system not only usable for feathes to make massive use of the PhyX Glue feature for secondary motion and bending qualities. This tutorial is using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher […]

mParticles (Toolbox #2) – The Drill

This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup, bind and break ground layers that are then torn apart by a drill using the Particle Flow Toolbox #2. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 68 minutes long in 1280×720 WMV format and […]