The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Learn how to spawn and de;ete particles based on gray scale maps and move them along a surface by a gray scale map generating an ocean wake and foam type effect. The video is 18 minutes long in 1280×720 […]
Archive for the ‘Advanced Data Manipulation (Toolbox #3)’ Category
Advanced Data Manipulation (Toolbox #3) – Ocean wake/foam (Birth by gray scale values)
Advanced Data Manipulation (Toolbox #3) – Nano Tech (3 Nanomite/Krakatoa tutorial bunde)
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to create nanomite style particle systems and then render them with Krakatoa. Push it further by combining mutiple data operators into a single data operator putting all skills together you might have […]
Advanced Data Manipulation (Toolbox #3) – Gradient KungFu (3 mapping particle tutorials bundle)
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to manipulated values like size and scale by sound using the shape control and object parameter sub operators. Create a 3d amplitude out of every WAV file and add variation with gray […]
Advanced Data Manipulation (Toolbox #3) – Control by Sound
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to manipulated values like size and scale by sound using the shape control and object parameter sub operators. Create a 3d amplitude out of every WAV file and add variation with gray […]
Advanced Data Manipulation (Toolbox #3) – Powerful gray scale
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to manipulated values like size and scale by gray scale values it can read from other objects. This is really powerful to quickly and visually manipulate particle data. The video is 28 […]
mParticles and Advanced Data Manipulation – Mass by Size (Toolbox#2 and #3)
Cross the streams with the combo tutorial that shows the true power of both toolboxes: They talk to each other back and forth! Learn how to set up boulders or other shapes that have their size as mass. Also learn how to publish important values to the PFlow UI for quick access. The video is […]
mParticles and Advanced Data Manipulation – Fancy Bomb (Toolbox#2 and #3)
Cross the streams with the combo tutorial that shows the true power of both toolboxes: They talk to each other back and forth! Learn how to set up sophisticated bomb systems that are easy to art direct and show the artist the detonation force in the viewport! Bomb velocities can be manipulated by modifiers like […]
mParticles and Advanced Data Manipulation – Cloth and solving (Toolbox#2 and #3)
This mParticles tutorial shows you how to set up cloth like binding compounds using the ever so popular glue test. You will learn how to break bindings by stress, objects and gray scale maps using Box#3 and finally how to set it on fire in the end like you were a Mythbuster 🙂 Check these […]
Advanced Data Manipulation (Toolbox #3) – Constructor
This tutorial shows you how to setup a “Constructor” system for dissipating or creating an object out of pre-broken elements. I wee bit of Box#3 is used. (It is recommended to have caching tools like SuperMesher or XMesh). The video is 30 minutes long in 1280×720 WMV format and the download features the final max […]
mParticles and Advanced Data Manipulation – Velocity Sculpting (Toolbox#2 and #3)
This tutorial shows you PFlow Simulation and PFlow advanced data manipulation. How to setup using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes. (It […]