The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Learn how to spawn and de;ete particles based on gray scale maps and move them along a surface by a gray scale map generating an ocean wake and foam type effect. The video is 18 minutes long in 1280×720 […]
Archive for April, 2013
Advanced Data Manipulation (Toolbox #3) – Ocean wake/foam (Birth by gray scale values)
Advanced Data Manipulation (Toolbox #3) – Nano Tech (3 Nanomite/Krakatoa tutorial bunde)
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to create nanomite style particle systems and then render them with Krakatoa. Push it further by combining mutiple data operators into a single data operator putting all skills together you might have […]
Advanced Data Manipulation (Toolbox #3) – Gradient KungFu (3 mapping particle tutorials bundle)
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to manipulated values like size and scale by sound using the shape control and object parameter sub operators. Create a 3d amplitude out of every WAV file and add variation with gray […]
Advanced Data Manipulation (Toolbox #3) – Control by Sound
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to manipulated values like size and scale by sound using the shape control and object parameter sub operators. Create a 3d amplitude out of every WAV file and add variation with gray […]
Advanced Data Manipulation (Toolbox #3) – Powerful gray scale
The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Get up to speed and learn how to manipulated values like size and scale by gray scale values it can read from other objects. This is really powerful to quickly and visually manipulate particle data. The video is 28 […]
mParticles (Toolbox #2) – Pimp my Toolbox (advanced INI settings)
Go under the hood in this mParticles tutorial about how to get the max out of your toolbox. Learn how to edit the INI files to change default settings for Shapes and the PhysX world. The video is 16 minutes long in 1280×720 WMV format and the download features the start and final setups, as […]
mParticles and Advanced Data Manipulation – Mass by Size (Toolbox#2 and #3)
Cross the streams with the combo tutorial that shows the true power of both toolboxes: They talk to each other back and forth! Learn how to set up boulders or other shapes that have their size as mass. Also learn how to publish important values to the PFlow UI for quick access. The video is […]
mParticles and Advanced Data Manipulation – Fancy Bomb (Toolbox#2 and #3)
Cross the streams with the combo tutorial that shows the true power of both toolboxes: They talk to each other back and forth! Learn how to set up sophisticated bomb systems that are easy to art direct and show the artist the detonation force in the viewport! Bomb velocities can be manipulated by modifiers like […]
mParticles (Toolbox #2) – Glass shattering
This mParticles tutorial covers how to shatter glass and use multiple binding types to restrict glass to framing, etc. Other particle systems are used to break the glass by impact and stress. The video is 42 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen […]
mParticles (Toolbox #2) – Ripping and tearing (cloth, flesh, metal, you descide…)
Get gory with this mParticles tutorial and learn how to set up ripping and tearing systems. Tearing will be achieved by stress and the particle system skinned to a hires mesh. You will also cover how to restrict a Birth Grid to only what you need for your effect for better speed. Check these vimeo […]