mParticles (Toolbox #2) – Glass shattering

Box2_12_GlasShatter

This mParticles tutorial covers how to shatter glass and use multiple binding types to restrict glass to framing, etc. Other particle systems are used to break the glass by impact and stress.

The video is 42 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Ripping and tearing (cloth, flesh, metal, you descide…)

Box2_11_RippingTearing

Get gory with this mParticles tutorial and learn how to set up ripping and tearing systems. Tearing will be achieved by stress and the particle system skinned to a hires mesh. You will also cover how to restrict a Birth Grid to only what you need for your effect for better speed.

Check these vimeo video for a suggested final result:

The video is 22 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $10 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Foliage

Box2_10_Foliage

This mParticles tutorial goes over foliage setups that can interact with collision objects and bend and wave in the wind and by interaction like ferns or low growing shrub/bushes. The same setup style can be adopted to set up whole tree branch systems that rock in the wind or get hit by an object.

Check these vimeos video for a suggested final result:

The video is 32 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Capture Net (glue bindings and basic ragdoll)

Box2_08_CaptureNet

This mParticles tutorial shows how to set up a net structure that can be fired at other particle systems. You will learn how to set up two systems that interact with each other as well as basic rag doll setup.

Check these vimeos video for a suggested final result:

The video is 57 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $15 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Bamboo and rag doll (glue bindings and muti system interaction)

Box2_09_BambooRagdoll2

This mParticles tutorial covers how to set up bamboo like tree or foliage structures and basic rag doll setup. Learn how to build to particle systems that talk to each other.

Check these vimeos video for a suggested final result:

The video is 33 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles and Advanced Data Manipulation – Cloth and solving (Toolbox#2 and #3)

Box2_07_ClothAndSolving

This mParticles tutorial shows you how to set up cloth like binding compounds using the ever so popular glue test. You will learn how to break bindings by stress, objects and gray scale maps using Box#3 and finally how to set it on fire in the end like you were a Mythbuster 🙂

Check these vimeo video for a suggested final result:

The video is 38 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Bomb and Wall destruction

Box2_06_Bomb2

This mParticles tutorial shows you how to set up bomb like wall destruction using two particle systems, one as wall and one as detonator. Alternatively you can set up other types of wall destruction with this setup. Different wall solidities can be achieved through glue binding settings shown.

Check these vimeo videos for a suggested final result:

The video is 39 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Donuts or how to create hollow soft bodies

Box2_05_Donuts

This mParticles tutorial explains how to set up hollow soft bodies using a trick to chop objects into sub objects and re-glue them.

Check these vimeo videos for a suggested final result:

The video is 26 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $12 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Metal qualities and squashing

Box2_04_Squash

This mParticles tutorial shows you how to create a metal bending and squashing effect using glue bindings and the Particle Skinner. You will learn how to set up different metal qualities from rigid to soft.

Check these vimeo videos for a suggested final result:

The video is 24 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots and previews.

Buy it now for $10 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.

mParticles (Toolbox #2) – Me and my Katamari (Sticky objects)

Box2_03_MeAndMyKatamari

This tutorial covers how to create sticky objects using mParticles Glue bindings that constantly add more surrounding objects to their mass. If you are not familiar with the video game “Me and My Katamari” check this out 🙂 http://en.wikipedia.org/wiki/Me_%26_My_Katamari

Check these vimeo videos for a suggested final result:

The video is 39 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen shots.

Buy it now for $10 through PayPal

By clicking the button below, I agree with the Terms & Conditions.

All scene files set up with 3ds Max 2010-64 bit.