Author Archive

mParticles (Toolbox #2) – Glass shattering

This mParticles tutorial covers how to shatter glass and use multiple binding types to restrict glass to framing, etc. Other particle systems are used to break the glass by impact and stress. The video is 42 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen […]

mParticles (Toolbox #2) – Ripping and tearing (cloth, flesh, metal, you descide…)

Get gory with this mParticles tutorial and learn how to set up ripping and tearing systems. Tearing will be achieved by stress and the particle system skinned to a hires mesh. You will also cover how to restrict a Birth Grid to only what you need for your effect for better speed. Check these vimeo […]

mParticles (Toolbox #2) – Foliage

This mParticles tutorial goes over foliage setups that can interact with collision objects and bend and wave in the wind and by interaction like ferns or low growing shrub/bushes. The same setup style can be adopted to set up whole tree branch systems that rock in the wind or get hit by an object. Check […]

mParticles (Toolbox #2) – Capture Net (glue bindings and basic ragdoll)

This mParticles tutorial shows how to set up a net structure that can be fired at other particle systems. You will learn how to set up two systems that interact with each other as well as basic rag doll setup. Check these vimeos video for a suggested final result: The video is 57 minutes long […]

mParticles (Toolbox #2) – Bamboo and rag doll (glue bindings and muti system interaction)

This mParticles tutorial covers how to set up bamboo like tree or foliage structures and basic rag doll setup. Learn how to build to particle systems that talk to each other. Check these vimeos video for a suggested final result: The video is 33 minutes long in 1280×720 WMV format and the download features the […]

mParticles and Advanced Data Manipulation – Cloth and solving (Toolbox#2 and #3)

This mParticles tutorial shows you how to set up cloth like binding compounds using the ever so popular glue test. You will learn how to break bindings by stress, objects and gray scale maps using Box#3 and finally how to set it on fire in the end like you were a Mythbuster 🙂 Check these […]

mParticles (Toolbox #2) – Bomb and Wall destruction

This mParticles tutorial shows you how to set up bomb like wall destruction using two particle systems, one as wall and one as detonator. Alternatively you can set up other types of wall destruction with this setup. Different wall solidities can be achieved through glue binding settings shown. Check these vimeo videos for a suggested […]

mParticles (Toolbox #2) – Donuts or how to create hollow soft bodies

This mParticles tutorial explains how to set up hollow soft bodies using a trick to chop objects into sub objects and re-glue them. Check these vimeo videos for a suggested final result: The video is 26 minutes long in 1280×720 WMV format and the download features the start and final setups, as well as screen […]

mParticles (Toolbox #2) – Metal qualities and squashing

This mParticles tutorial shows you how to create a metal bending and squashing effect using glue bindings and the Particle Skinner. You will learn how to set up different metal qualities from rigid to soft. Check these vimeo videos for a suggested final result: The video is 24 minutes long in 1280×720 WMV format and […]

mParticles (Toolbox #2) – Me and my Katamari (Sticky objects)

This tutorial covers how to create sticky objects using mParticles Glue bindings that constantly add more surrounding objects to their mass. If you are not familiar with the video game “Me and My Katamari” check this out 🙂 http://en.wikipedia.org/wiki/Me_%26_My_Katamari Check these vimeo videos for a suggested final result: The video is 39 minutes long in […]