This is an R&D piece about shape generation.
The high res model is prefractured with "deconstructor" by Marc Lorenz then passed on to particle flow's BirthGroup and triggered with a deflector. The particles drift away and ease into their final shape, rotation and position. Every fragment maintains it's original Mental Ray or VRay shader.
A fancy way to build up what ever object you can fracture 🙂
Rendered in 1024x1024! Please watch full screen.
here is a half speed clay render 🙂 vimeo.com/14840954