Archives
Rigid body simulation
Iron Harvest – Game Cinematic Shots
Iron Harvest – Game Cinematic ShotsThe cinematic won the NYX 2020 Video Award! Proud to have participated: https://nyxawards.com/video/winner-info.php?id=923 And the Vega Digital Award as well. Go Team Capsule!! https://vegaawards.com/winner-info.php?id=2747 I was contracted by Capsule Studio to help out on the game cinematic for Iron Harvest. These are shots where I contributed VFX simulations. The cinematic can also be watched here: www.youtube.com/watch?v=mruZvlOucbc&=&feature=youtu.be&app=desktop
GRIMM Season 6 Episode 13 “Ashing”
I was approached again by RefugeVFX to help out on an episode of GRIMM (Season6,Episode13) on some simulation work. This
Thinking Particles SoftBodyRip
Thinking Particles SoftBodyRip Thinking Particles soft body ripping RnD. The last 2 setups have obvious intersection issues but the cloth is only one face thick so it is close to impossible to catch a collision before it is inside the collision geo. Thicker tears would probably solve that. The ripping itself is done procedurally in TP with fragmenter set to make X amount of fragments (in the thousands). Some scale issues in the tracked shots and there is derfinitely room for shader improvement but the cars are ready-made Evermotion meshes I merged and hit render pretty much.
RnD Collection #2
Loose collection of RnD pieces. Some are really old :D Some are better than others...I'll just leave that here.Check out
Feed The Beast Episode110 Restaurant Explosion MakingOf
Once again we helped out TheMolecule in NY for the show "Feed The Beast". This is a restaurant explosion sequence
Shanara Chronicles RnD
RnD and implementation for the tv show "Shanara Chronicles" done for GGFX. Lot's of TP and FumeFX and Krakatoa