Iron Harvest – Game Cinematic Shots

Iron Harvest – Game Cinematic ShotsThe cinematic won the NYX 2020 Video Award! Proud to have participated: https://nyxawards.com/video/winner-info.php?id=923 And the Vega Digital Award as well. Go Team Capsule!! https://vegaawards.com/winner-info.php?id=2747 I was contracted by Capsule Studio to help out on the game cinematic for Iron Harvest. These are shots where I contributed VFX simulations. The cinematic can also be watched here: www.youtube.com/watch?v=mruZvlOucbc&amp=&feature=youtu.be&app=desktop

Thinking Particles SoftBodyRip

Thinking Particles SoftBodyRip

Thinking Particles SoftBodyRip Thinking Particles soft body ripping RnD. The last 2 setups have obvious intersection issues but the cloth is only one face thick so it is close to impossible to catch a collision before it is inside the collision geo. Thicker tears would probably solve that. The ripping itself is done procedurally in TP with fragmenter set to make X amount of fragments (in the thousands). Some scale issues in the tracked shots and there is derfinitely room for shader improvement but the cars are ready-made Evermotion meshes I merged and hit render pretty much.

RnD Collection #2

RnD Collection #2

Loose collection of RnD pieces. Some are really old :D Some are better than others...I'll just leave that here.Check out

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Shanara Chronicles RnD

RnD and implementation for the tv show "Shanara Chronicles" done for GGFX. Lot's of TP and FumeFX and Krakatoa

Ice Fantasy RnD

Various RnD pieces for a chinese tv show called "Ice Fantasy". The most challenging part was a neck breaking schedule

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