british gas commercial

British Gas – MAKING OF

Yet another PSYOP project. This time for British Gas. Inspirational influence was the Contact movie intro: of FumeFX giant

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21 Jump Street Movie VFX

21 Jump Street – Limo Flip MAKING OF

21 Jump Street – Limo Flip MAKING OF This is the making of from 2 of the shots i worked on with DuMonde VFX in New Orleans for 21 Jump Street, the movie remake of the 80s tv show 🙂 Initial RnD involved deforming of the car as well. For the actual shots II got animation delivered. FumeFX for various elements like the main explosion, dedicated window fire, secondary ground fire, etc. Procedural and hand painted burn maps and vanilla PFlow for window and secondary fire. Rendered in VRay. This was done in a month on and off, probably more around 2 weeks real work time.

SUVA risk - Procelain insurance commercial

SUVA risk – Procelain insurance commercial

SUVA risk – Procelain insurance commercial Swiss commercial for an insurance company. I left some of the voice over in so you get an impression of the final spot (it's Swiss-German dialect, he talks about how fast the accident happened and what all was broken and how expensive the treatment got without insurance). It's a bit dragging admittedly but it's a slow pace commercial after all! After the final spot you see some animations and camera angles that didn't make the cut. In case anyone is wondering what the top right counter is: That's the amount of money all his surgeries did cost in Swiss Franks... The basic mesh was delivered from client who also rendered the final image in Maya. Fragmentation was done in RayFire and simulated at regular speed forward (triggered by a sphere for activation of sleeping objects), then time reversed in max and stretched by 200%. Some hero pieces are hand animated because there were special timing requests, like the head has to go last, e.g. everything was baked out of 3DSmax and then ported to Maya via FBX to be rendered on client side. Quick little project. around a week's work on the side... Done for Recom Farmhouse, London (

battle of vienna movie

Battle of Vienna – RnD and Master Scenes

Battle of Vienna – RnD and Master Scenes I was approached by BlowFishVFX to help them out with some canon fire and dirt hit/mortar impact setups for a polish movie about the "Battle of Vienna" when the turks sieged vienna: The international/english title is "September Eeven, 1683" in case you wonder. My part was RnD and master scene setups in less then a week time to create ready made sims/setups that could be popped to objects in scene. Every effect was linked to a master point helper and could be merged and scaled and positioned into place where needed. Like a ready made library item. The canon smoke is pretty violent and noisy. That's due to the windy reference of practical shots. The first few rows of canon would be practical. Some are too violent but that was RnD only 😉 Overall the look was more defined by the practical elements in order to match! Also please pardon my shitty canon animation... Same goes goes for the dirt hits. They were composed in with practical effects like wood bursting, dust and ground/dirt charges that were filmed practical on set. The trailer can be watched here: official movie site: imdb site: some behind the scenes in polish:

Droid DNA Commercial

Droid DNA

Droid DNA Droid DNA commercial. This was more of a helping out gig for "The Colony" in NY. I was responsible for hexagons assembling the chassis of the phone, assembling it's 1080p HD hi-def screen and the "beat audio" powered speakers. I used Box# for the random motion and slowing down gradually when getting close to the low res phone chassis i got from the client. The sound was FumeFX driven particles rendered in Krakatoa. FumeFX Follow influence was animated by audio controller, hence the pulsing/bouncing. 5 days total on and off, hexagon elements where exported to Maya and rendered on client side. HTC "Droid Rising." The Droid DNA by HTC launch video. TRT 00:00:55 Agency: Works Creative Director: Julian Rad Production Company: The Colony Creative Director: David Gaddie Executive Producer: Angela Bowen Director: Andreas Berner Producer: Nathan Jew Designer: Jordan Lister Final Compositor: Nick Crist 3D Animation Lead/Lighting: Szymon Weglarski, HiFi 3D 3D Modeling Lead/Rigging: Jonathan Dorfman, HiFi 3D 3D Animator: Akira Thompson 3D Animator: Thomas Panayiotou 3D Animator: Georges Maragdis 3D Animator: Parthiban Selangovan 3D Animator: Elias Saliba 3D Animator: Paul Wei Krakatoa/3dsmax Artist: Anselm von Seherr-Thoss 2D Animation Lead: Joseph Spaid 2D Animation: Birgit Rathsmann

Incendii commercial show reel 2013

Incendii TV-Commercial-RnD Reel 2013-1

Incendii TV-Commercial-RnD Reel 2013-1Like us on Facebook 🙂 I haven't done a new reel in over 2 years (which is a good thing, i am busy 🙂 ) but over the holidays i sat down finally and made a new one. Enjoy! This reel shows work on new Commercials for Coors Light, HTC/Droid, Qualcomm "SnapDragon", British Gas and others as well as some short Movie work and movie R&D, TV shows like HOUSE MD and The Asset, music videos for David Guetta, Black Eyed Peas and Willow Smith and portions of RnD and viral youtube videos. A new film reel is coming at some point as well but it takes its time to gather over 3 minutes of brand new film material 😉 . Most of the movies and game cinematics i worked on recently are not even out yet. I sneaked in 3 smaller movie gigs however 😉 Shot breakdown: For wireframes, viewport previews and all things "Making Ofs" please check out my vimeo profile with 175 videos: Thanks for watching and thanks to every artist who participated in making this possible! Websites: Meet me on social networks: Twitter:

Wizards of a Waverly Place - The Movie "Alex vs Alex"

Wizards of a Waverly Place – The Movie “Alex vs Alex” Mini Making Of

Wizards of a Waverly Place – The Movie “Alex vs Alex” Mini Making Of I was approached by Encore Hollywood to help out on the Wizards of a Waverly Place movie "Alex vs Alex". I was responsible for most magic wand effects and impacts for ca. 40 shots, this is just a variety selection. The sporty part was the tight deadline of 4 work weeks for round about 260 elements for 40 shots. Each effect was rendered with a geometry core (a spline rig with noise) and 2 different looks that were each rendered with RGB by velocity and by age which totals to 5 elements for 1 magic wand effect. Some times there is both witches fighting and there are impact bursts. So all in all a tight deadline which averages in 3 shots a day setup and rendered 😀 PFlow with Box#3, FumeFX, Krakatoa and global KCMs for the gradients. Peace out to John Rand who helped with the initial KCM madness.