RayFire Tracer & Thinkin Particles tutorial

RayFire Tracer & TP

RayFire Tracer & TP RayFire Tracer piped into TP after breaking by map. The rifts are then volume broken and tiny debris comes off of edges but is not part of the SC simulation. The setup is stupid simple yet has nice detail and RayFire Tracer is blazing fast fracturing it in that detail (multi threaded) and already provides you with IDs for edges and fragments! How to use RayFire Tracer check here: youtube.com/watch?v=L9ynm8U04hc Note to self: Some pieces are lingering in mid air. a PSelect > ParticeDie will take care of that. incendii.com/training/?p=629 84min RayFire Tracer & Thinking Particles tutorial now available volatilevfx.com Have a good weekend y'all!

Clorox Commercial Pirates

Clorox – Pirates

Clorox Commercial: Pirates This is a golden oldie i was working in 2006 as a VRay shading artist.Director: matthias Zentner

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Tom Clancy's H.A.W.X. 2 Cinematic

Tom Clancy’s H.A.W.X. 2 Cinematic – Mini MakingOf

Tom Clancy’s H.A.W.X. 2 Cinematic – Mini MakingOf Some elements i did R&D on for Luxx-Studios.com Full cinematic can be watched here: gametrailers.com/video/exclusive-debut-hawx-2/701517 Done by luxx-studios.com. Property of Tom Clancy's + Ubisoft. The task was to prepare scene setups for vfx artists at Luxx Studios that can easily be modified to meet final needs. The Hummer was pre-fractured with RayFire and then blown up with particle flow toolbox2 and fumefx. The "Angel of Death" is particle driven with cylindical simple sources with lots of radial and directional force and spinning geometry to simulate rotor turbulence.