Project Description


This is an R&D piece about shape generation.

The high res model is prefractured with "deconstructor" by Marc Lorenz then passed on to particle flow's BirthGroup and triggered with a deflector. The particles drift away and ease into their final shape, rotation and position. Every fragment maintains it's original Mental Ray or VRay shader.

A fancy way to build up what ever object you can fracture 🙂

Rendered in 1024x1024! Please watch full screen.

here is a half speed clay render 🙂