Author Archive

Wecome to Volatile Training

Welcome to Volatile Training, the biggest source for mParticles and Advanced Data Manipulation tutorials for 3dsmax, use the top categories to browse by toolset. So far 51 tutorial and mini bundles are in stock! Besides new tutorials the body of work is taken from my two TurboSquid DVDs (http://www.turbosquid.com/FullPreview/index.cfm/ID/520846). The tutorials have been optimized for […]

RayFire Tracer and Thinking Particles (little FumeFX)

This tutorial shows you how to setup and simulate a street crumble using the RayFire Tracer tool as well as Thinking Particles and FumeFX. Learn how to prepare fast trace maps from texture reference and how to bring all this into TP and set up a crumble system that is stackable. Set up small procedural […]

Advanced Data Manipulation (Toolbox #3) – Control by Proxy Particles (partice parenting with Box#3)

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. This tutorial shows how to use a particle system to control another particle system. This is a neat way to control bird flocking for example by just using very few particles. This can be used for some sophisticated nanomite […]

Advanced Data Manipulation (Toolbox #3) – Shape control (Control Max modifiers by Box#3)

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Learn how to manipulate modifiers in 3dsmax through particle data. With shape control and object parameter sub operators you can read data from a max modifier and in reverse put values out of Box#3 into a modifier like a […]

Advanced Data Manipulation (Toolbox #3) – Animated Collision Objects

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. This tutorial teaches how to set up an animated collision object without mParticles (former Toolbox#2). The old legacy UDeflector will only detect an animated shape at it’s state of impact and not update the animation of the shape to […]

Advanced Data Manipulation (Toolbox #3) – Influence by Distance

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. Learn how to influence values of your particles like size by distance to other objects or helpers. Normalize the values for smooth animated growth e.g. The video is 7 minutes long in 1280×720 WMV format and the download features […]

Advanced Data Manipulation (Toolbox #3) – Force Influencer (Influence by Size, etc.)

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. This tutorial goes over how to use Box#3 with legacy forces in PFlow. et the forces influence your particles by Size and other parameters. Great trick to add randomness and variety to a wind e.g. or blow small leaves […]

Advanced Data Manipulation (Toolbox #3) – Lock/Bond

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. This tutorial teaches how to recreate basic features of the Lock/Bond test in PFlow. This stripped version is much faster and faster then the old position object operator. The video is 4 minutes long in 1280×720 WMV format and […]

Advanced Data Manipulation (Toolbox #3) – Align to Object/Normals

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. This tutorial shows you how to align shapes to other objects by normals, etc. This technique is much faster then speed by surface and rotation combo hacks in “vanilla” pflow. The video is 4 minutes long in 1280×720 WMV […]

Advanced Data Manipulation (Toolbox #3) – Random KungFu (Undertanding the Random SubOperator)

The formerly known PFlow Toolbox#3 is now integrated into 3dsmax 2014 and called “Advanced Data Manipulation”. This tutorial goes over a very powerful sub operator called “Random”. Learn your KunFu with Random which allows you to add randomization to any value but it’s true power is the 3d random noise for advanced random positioning on […]